Shaman HEP Report
These reports were made using Shaman_HEP, for a study being done at the Shaman TheoryCrafting section of the Elitists Jerks Forum.


Restoration Shaman ~  Draewind  ~ of Silver Hand US


13AUG09

Configuration File

# Lines starting with "#" are comments
# If you want a line that is commented out to be active, you need to remove
# the "#" at the beginning.

# Game version of the log file
GAME_VERSION = 3.2.0

# Supported languages:
# en - English (default)
# fr - French
# ru - Russian (make sure to save this file as Unicode if using Notepad)
# LANGUAGE = en

# Name of the Shaman
PLAYER_NAME = Draewind

# Shaman Race:
# Draenei
# Orc
# Tauren
# Troll
RACE = Draenei

# MP5 food buffs and flasks are now reported but are still
# not included in calculating mp5 weight.  If you wish
# to itemize assuming you use mp5 food/flasks on mana intense
# fights, set this.
# BUFF_MP5 = 0

SET_BONUS = 8_2
SET_BONUS = 8_4


# Calculate the value of MP5?
# If this is set to 1, SP_FROM_GEAR must be set.
# If this is set to 0, MP5_VALUE must be set.
CALC_MP5 = 1

# Spell power from gear
# Unless you have items/talents that effect spell damage, and not healing,
# This should be your "Bonus Damage" unbuffed.
# This is not the bonus healing shown on the character sheet
# This is adding up the spell power on items, gems, and enchants
# Do not factor in the spell power granted from Nature's Blessing, etc.
# This is used when calculating the SP vs. mp5 ratio
SPELL_POWER = 2049

# Haste from gear
# Unbuffed haste rating (not %)
# This program will keep track of haste from buffs
HASTE_RATING = 364

# Mininum Mana
# When calculating mp5 value, what is the minimum I want my mana to reach
# If you ran out of mana on the most mana intensive fight, how much
# more mana do you think you would have needed not to run out of mana?
MIN_MANA = 1000

# The value of mana regen vs. spell power
# This basic value must be suplied by the user if
# CALC_MP5 is not set.
# 1 MP5 = X SP
# X = ?
MP5_VALUE = 2

# Number of talent points in Convection
# This is not common for resto shaman
CONVECTION = 0

# Number of talent points in Enhancing Totems
# Increases the effect of Flametongue Totem
ENHANCING_TOTEMS = 0

# Number of talent points in Ancestral Knowledge
# Changing this has an effect on any HEP based on INT
# Increases your Intellect
ANCESTRAL_KNOWLEDGE = 5

# Number of talent points in Thundering Strikes
# Increases your chance to get a critical strike with
# all spells and attacks
THUNDERING_STRIKES = 5

# Number of talent points in Improved Shields
# Increases the amount of mana gained from your
# Water shield orbs by 15%
# Increases the amount of healing gained from your
# Earth shield orbs by 15%
IMPROVED_SHIELDS = 3

# Number of talent points in Elemental Weapons
# Increases the bonus healing of Earthliving Weapon
# by 10% per point
ELEMENTAL_WEAPONS = 3

# Number of talent points in Shamanistic Focus
# Reduces the mana cost of shock spells by 45%
SHAMANISTIC_FOCUS = 0

# Number of talent points in Improved Healing Wave
IMPROVED_HEALING_WAVE = 5

# Number of talent points in Totemic Focus
# Reduces the mana cost of your totems
TOTEMIC_FOCUS = 0

# Number of talent points in Tidal Focus
# Reduces the mana cost of your healing spells
TIDAL_FOCUS = 5

# Number of talent points in Improved Water Shield
# Gives a chance to consume a Water Shield Orb
# when you crit on a Healing Wave, Lesser Healing Wave,
# or Riptide
IMPROVED_WATER_SHIELD = 3

# Number of talent points in Tidal Force
# Increases the chance of a crit # for healing wave, lesser healing wave,
# and chain heal
TIDAL_FORCE = 1

# Number of talent points in Restorative Totems
# Increases the effect of your Mana Spring and Healing Stream totems
RESTORATIVE_TOTEMS = 3

# Number of talent points in Tidal Mastery
# Increases the critical effect chance of your healing
# and lightning spells
TIDAL_MASTERY = 5

# Number of Talent point in Healing Way
# Your Healing Wave spells have a chance to
# increase the effect of subsequent Healing Wave
# spells on that target by 18% for 15 sec
HEALING_WAY = 0

# Number of Talent points in Nature's Swiftness
NATURE_SWIFTNESS = 1

# Number of talent points in Focused Mind
FOCUSED_MIND = 0

# Number of talent points in Purification
# Increases the effectiveness of your healing spells
PURIFICATION = 5

# Number of talent points in Nature's Guardian
# Chance to heal shaman when a hit reduces the
# shaman below 30% health
NATURE_GUARDIAN = 0

# Number of talent points in Mana Tide Totem
# Restores 6% of total mana every 3 seconds
# to group
MANA_TIDE = 1

# Number of talent points in Cleanse Spirit
# Removes 1 poison effect, 1 disease effect,
# and 1 curse effect
CLEANSE_SPIRIT = 1

# Number of talent points in Blessing of Eternals
# Increases crit chance
# Increase the chance to proc Earthliving on targets under 35% health
BLESSING_ETERNALS = 2

# Number of talent points in Improved Chain Heal
# Increases the amount healed by your Chain Heal
IMPROVED_CHAIN_HEAL = 2

# Number of talent points in Nature's Blessing
# Increases your healing by % of your Intellect
NATURE_BLESSING = 3

# Number of talent points in Ancestral Awakening
# When you critically heal with Healing Wave or
# Lesser Healing Wave you heal the lowest %
# health friendly target for a % of the amount
# healing
ANCESTRAL_AWAKENING = 3

# Number of talent points in Earth Shield
# Places an Earth Shield on one target at a time
# that heals the target when hit.
# The effect can only occur every few seconds.
EARTH_SHIELD = 1

# Number of talent points in Improved Earth Shield
# Increases the healing done by your Earth Shield
IMPROVED_EARTH_SHIELD = 2

# Number of talent points in Tidal Waves
# On cast of Chain Heal or Riptide:
# lowers the cast speed of next 2
# lesser healing waves or healing waves
# Healing wave gains additional bonus healing
# Lesser Healing wave gains additional bonus healing
TIDAL_WAVES = 5

# Number of talent points in Riptide
# Heals the target, plus applies a hot
# When chain heal's primary target has riptide
# the hot is consumed to increase the effect of Chain Heal
RIPTIDE = 1

# Glyph of Chain Heal?
GLYPH_CHAIN_HEAL = 1

# Glyph of Water Mastery?
# Increases the passive mana regeneration of your Water Shield spell by 30%
GLYPH_WATER_MASTERY = 0

# Glyph of Mana Tide Totem
# Your Mana Tide Totem grants an additional 1% of each target's maximum
# mana each time it pulses
GLYPH_MANA_TIDE = 0

# Glyph of Healing Stream Totem
# Increases the effect of Healing Stream Totem by 20%
GLYPH_HEALING_STREAM = 0

# Glyph of Healing Wave
# Your Healing Wave heals you for 20% of what you heal the target for
GLYPH_HEALING_WAVE = 0

# Glyph of Lesser Healing Wave
# Your Lesser Healing Wave heals for 20% more if the
# target is also affected by your Earth Shield
GLYPH_LESSER_HEALING_WAVE = 0

# Glyph of Earthliving Weapon
# Increases the proc chance for Earthliving by 5%
# This seems to not behave as expected
GLYPH_EARTHLIVING = 0

# Glyph of Earth Shield
# Your Earth Shield heals for 20% more
GLYPH_EARTH_SHIELD = 1

# Glyph of Riptide
# Increases the duration of Riptide by 6 sec
GLYPH_RIPTIDE = 1

# Glyph of Water Shield
# Increases the number of charges on Water Shield by 1
GLYPH_WATER_SHIELD = 1

# META increasd crit percentage
# If your META says:
# 3% Increased Critical Healing Effect
# I do not believe that 3% Increased Critical Damage
# works with heals
META_INCREASED_CRIT = 0

# META increasd int percentage
# If your META says:
# +2% Intellect
META_INCREASED_INT = 0

# Only select 1 relic at a time.
# We only care about relics that effect mana cost here,
# the ones that effect spell power will be factored into
# the combatlog data.

# Reduces mana cost of Chain Heal
# Totem of Forest Growth = 78
# Totem of Living Water = 20
RELIC_MANA_CH = 78

# Reduces mana cost of Healing Wave
# Totem of Misery = 79
# Totem of the Maelstrom = 24
RELIC_MANA_HW = 0

# Recues mana cost of Lightning Bolt
# Not a good choice for a resto shaman, but maybe this is all the shaman has?
# Totem of the Pulsing Earth = 27
# Totem of Lightning = 15
RELIC_MANA_LB = 0

# Buffs from other people:

# Assume Wrath of Air in range
# There is no indicator in the combatlog if you are in range of
# Wrath of Air totem
# Should we assume we are in range of Wrath of Air Totem if
# any shaman in the raid has it down, or only if the shaman's
# own Wrath of Air totem is down?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_WRATH_AIR = 1

# Assume Totem of Wrath and Flametongue Totem are in range
# There is no indicator in the combatlog if you are in range of
# Totem of Wrath or Flametongue Totem
# Should we assume we have the buff in any shaman in the raid
# has it down, or only the shaman's own totem?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_SP_TOTEM = 1

# Assume Mana Spring is in range
# There is no indicator in the combatlog if you are in range of
# Mana Spring Totem
# Should we assume we are in range of Mana Spring Totem if
# any shaman in the raid has it down, or only if the shaman's
# own Mana Spring Totem is down?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_MANA_SPRING = 0
# If you have Mana Spring Totem from another shaman,
# how many talent points does that shaman have in
# Restorative Totems?
ASSUME_RESTORATIVE_TOTEMS = 0

# Blessing of Kings?
BLESSING_OF_KINGS = 1
# How many talent points in Improved Blessing of Kings?
# This is the talent points of the person casting the blessing
# This is only used prior to version 3.1
# As of 3.1, the 4 talent points are built into the
# base spell, and for 3.1 and later this option is forced to 4
# This talent was removed in 3.1, so you only need to
# set this if you are processing a config file from before 3.1
# IMPROVED_BLESSING_OF_KINGS = 4

# If you have Blessing of Wisdom,
# how many talent points did the person casting have?
IMPROVED_BLESSING_OF_WISDOM = 2

# If you have Mark of the Wild
# how many talent points did the person casting have?
IMPROVED_MARK_OF_WILD = 2

# If you have Moonkin Aura
# how many talent points did the buffer have in
# Improved Moonking Form
# Increases haste
IMPROVED_MOONKIN_FORM = 3

# If you have Retribution Aura
# how many talent points did the buffer have in
# Swift Retribution
# Increases haste
SWIFT_RETRIBUTION = 3

# When deciding the most mana intense fight
# Require a water shield uptime of what %?
# (Otherwise a fight where you forgot to keep water shield up
#  may be considered the most intense, when it was really just you
#  being tired/lazy/sloppy)
# Don't set this too high, you may have a lower uptime than you think
INTENSE_REQUIRE_WS_UPTIME = 50

# What buffs do you require for it to count as a valid intense fight
# Sometimes if you are missing buffs, you may mana problems on a fight
# but you may wish to ignore that fight and take a look at the next
# one with that buff
# Require Blessing of Wisdom
INTENSE_REQUIRE_BOW = 0
# Require Arcane Intellect/Arcane Brilliance/Fel Intellect
INTENSE_REQUIRE_INT = 0
# Require Blessing of Kings
INTENSE_REQUIRE_BOK = 0

# Define a HEP value for Stamina in the Import Report
# Comment out or set to 0 to not use
STAMINA_HEP = 0.1

# Define a HEP value for Armor in the Import Report
# Comment out or set to 0 to not use
# ARMOR_HEP = 0.01

# Verbose Report (default)
# To disable a lot of the healing messages while processing the combatlog
# set this to 0
# VERBOSE = 0

########################################################################
# These currently have no effect on HEP data
# But may have an impact on buff reports, etc.

# How many talent points do other shaman dropping Flametongue
# totem have in Enhancing Totems?
# This currently has no effect on the HEP data
ASSUME_ENHANCING_TOTEMS = 0

# IF you have Demonic Pact,
# how many talent points did the buffer have in
# Demonic Pact
# Increases SP, does not stack with Flametongue Totem,
# Totem of Wrath, or Improved Divine Spirit.
DEMONIC_PACT = 5
# How much buffed SP does the warlock with Demonic Pact have?
# This is not actually used for anything, so it does not
# really matter
DEMONIC_PACT_SP = 2500

# If you have Divine Spirit
# how many talent points did the buffer have in
# Improved Divine Spirit
# Increases SP, does not stack with Flametongue Totem,
# Totem of Wrath, or Demonic Pact
# This talent was removed in 3.1, and for 3.1 and later 
# this option is forced to 0
# So you only need to set this if you are processing a config file
# from before 3.1
# IMPROVED_DIVINE_SPIRIT = 0