Shaman
HEP Report
These reports were made using Shaman_HEP, for a study being done at the Shaman TheoryCrafting section of the
Elitists Jerks
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Restoration Shaman ~ Draewind ~ of Silver Hand US
13AUG09
Configuration File
# Lines starting with "#" are comments # If you want a line that is commented out to be active, you need to remove # the "#" at the beginning. # Game version of the log file GAME_VERSION = 3.2.0 # Supported languages: # en - English (default) # fr - French # ru - Russian (make sure to save this file as Unicode if using Notepad) # LANGUAGE = en # Name of the Shaman PLAYER_NAME = Draewind # Shaman Race: # Draenei # Orc # Tauren # Troll RACE = Draenei # MP5 food buffs and flasks are now reported but are still # not included in calculating mp5 weight. If you wish # to itemize assuming you use mp5 food/flasks on mana intense # fights, set this. # BUFF_MP5 = 0 SET_BONUS = 8_2 SET_BONUS = 8_4 # Calculate the value of MP5? # If this is set to 1, SP_FROM_GEAR must be set. # If this is set to 0, MP5_VALUE must be set. CALC_MP5 = 1 # Spell power from gear # Unless you have items/talents that effect spell damage, and not healing, # This should be your "Bonus Damage" unbuffed. # This is not the bonus healing shown on the character sheet # This is adding up the spell power on items, gems, and enchants # Do not factor in the spell power granted from Nature's Blessing, etc. # This is used when calculating the SP vs. mp5 ratio SPELL_POWER = 2049 # Haste from gear # Unbuffed haste rating (not %) # This program will keep track of haste from buffs HASTE_RATING = 364 # Mininum Mana # When calculating mp5 value, what is the minimum I want my mana to reach # If you ran out of mana on the most mana intensive fight, how much # more mana do you think you would have needed not to run out of mana? MIN_MANA = 1000 # The value of mana regen vs. spell power # This basic value must be suplied by the user if # CALC_MP5 is not set. # 1 MP5 = X SP # X = ? MP5_VALUE = 2 # Number of talent points in Convection # This is not common for resto shaman CONVECTION = 0 # Number of talent points in Enhancing Totems # Increases the effect of Flametongue Totem ENHANCING_TOTEMS = 0 # Number of talent points in Ancestral Knowledge # Changing this has an effect on any HEP based on INT # Increases your Intellect ANCESTRAL_KNOWLEDGE = 5 # Number of talent points in Thundering Strikes # Increases your chance to get a critical strike with # all spells and attacks THUNDERING_STRIKES = 5 # Number of talent points in Improved Shields # Increases the amount of mana gained from your # Water shield orbs by 15% # Increases the amount of healing gained from your # Earth shield orbs by 15% IMPROVED_SHIELDS = 3 # Number of talent points in Elemental Weapons # Increases the bonus healing of Earthliving Weapon # by 10% per point ELEMENTAL_WEAPONS = 3 # Number of talent points in Shamanistic Focus # Reduces the mana cost of shock spells by 45% SHAMANISTIC_FOCUS = 0 # Number of talent points in Improved Healing Wave IMPROVED_HEALING_WAVE = 5 # Number of talent points in Totemic Focus # Reduces the mana cost of your totems TOTEMIC_FOCUS = 0 # Number of talent points in Tidal Focus # Reduces the mana cost of your healing spells TIDAL_FOCUS = 5 # Number of talent points in Improved Water Shield # Gives a chance to consume a Water Shield Orb # when you crit on a Healing Wave, Lesser Healing Wave, # or Riptide IMPROVED_WATER_SHIELD = 3 # Number of talent points in Tidal Force # Increases the chance of a crit # for healing wave, lesser healing wave, # and chain heal TIDAL_FORCE = 1 # Number of talent points in Restorative Totems # Increases the effect of your Mana Spring and Healing Stream totems RESTORATIVE_TOTEMS = 3 # Number of talent points in Tidal Mastery # Increases the critical effect chance of your healing # and lightning spells TIDAL_MASTERY = 5 # Number of Talent point in Healing Way # Your Healing Wave spells have a chance to # increase the effect of subsequent Healing Wave # spells on that target by 18% for 15 sec HEALING_WAY = 0 # Number of Talent points in Nature's Swiftness NATURE_SWIFTNESS = 1 # Number of talent points in Focused Mind FOCUSED_MIND = 0 # Number of talent points in Purification # Increases the effectiveness of your healing spells PURIFICATION = 5 # Number of talent points in Nature's Guardian # Chance to heal shaman when a hit reduces the # shaman below 30% health NATURE_GUARDIAN = 0 # Number of talent points in Mana Tide Totem # Restores 6% of total mana every 3 seconds # to group MANA_TIDE = 1 # Number of talent points in Cleanse Spirit # Removes 1 poison effect, 1 disease effect, # and 1 curse effect CLEANSE_SPIRIT = 1 # Number of talent points in Blessing of Eternals # Increases crit chance # Increase the chance to proc Earthliving on targets under 35% health BLESSING_ETERNALS = 2 # Number of talent points in Improved Chain Heal # Increases the amount healed by your Chain Heal IMPROVED_CHAIN_HEAL = 2 # Number of talent points in Nature's Blessing # Increases your healing by % of your Intellect NATURE_BLESSING = 3 # Number of talent points in Ancestral Awakening # When you critically heal with Healing Wave or # Lesser Healing Wave you heal the lowest % # health friendly target for a % of the amount # healing ANCESTRAL_AWAKENING = 3 # Number of talent points in Earth Shield # Places an Earth Shield on one target at a time # that heals the target when hit. # The effect can only occur every few seconds. EARTH_SHIELD = 1 # Number of talent points in Improved Earth Shield # Increases the healing done by your Earth Shield IMPROVED_EARTH_SHIELD = 2 # Number of talent points in Tidal Waves # On cast of Chain Heal or Riptide: # lowers the cast speed of next 2 # lesser healing waves or healing waves # Healing wave gains additional bonus healing # Lesser Healing wave gains additional bonus healing TIDAL_WAVES = 5 # Number of talent points in Riptide # Heals the target, plus applies a hot # When chain heal's primary target has riptide # the hot is consumed to increase the effect of Chain Heal RIPTIDE = 1 # Glyph of Chain Heal? GLYPH_CHAIN_HEAL = 1 # Glyph of Water Mastery? # Increases the passive mana regeneration of your Water Shield spell by 30% GLYPH_WATER_MASTERY = 0 # Glyph of Mana Tide Totem # Your Mana Tide Totem grants an additional 1% of each target's maximum # mana each time it pulses GLYPH_MANA_TIDE = 0 # Glyph of Healing Stream Totem # Increases the effect of Healing Stream Totem by 20% GLYPH_HEALING_STREAM = 0 # Glyph of Healing Wave # Your Healing Wave heals you for 20% of what you heal the target for GLYPH_HEALING_WAVE = 0 # Glyph of Lesser Healing Wave # Your Lesser Healing Wave heals for 20% more if the # target is also affected by your Earth Shield GLYPH_LESSER_HEALING_WAVE = 0 # Glyph of Earthliving Weapon # Increases the proc chance for Earthliving by 5% # This seems to not behave as expected GLYPH_EARTHLIVING = 0 # Glyph of Earth Shield # Your Earth Shield heals for 20% more GLYPH_EARTH_SHIELD = 1 # Glyph of Riptide # Increases the duration of Riptide by 6 sec GLYPH_RIPTIDE = 1 # Glyph of Water Shield # Increases the number of charges on Water Shield by 1 GLYPH_WATER_SHIELD = 1 # META increasd crit percentage # If your META says: # 3% Increased Critical Healing Effect # I do not believe that 3% Increased Critical Damage # works with heals META_INCREASED_CRIT = 0 # META increasd int percentage # If your META says: # +2% Intellect META_INCREASED_INT = 0 # Only select 1 relic at a time. # We only care about relics that effect mana cost here, # the ones that effect spell power will be factored into # the combatlog data. # Reduces mana cost of Chain Heal # Totem of Forest Growth = 78 # Totem of Living Water = 20 RELIC_MANA_CH = 78 # Reduces mana cost of Healing Wave # Totem of Misery = 79 # Totem of the Maelstrom = 24 RELIC_MANA_HW = 0 # Recues mana cost of Lightning Bolt # Not a good choice for a resto shaman, but maybe this is all the shaman has? # Totem of the Pulsing Earth = 27 # Totem of Lightning = 15 RELIC_MANA_LB = 0 # Buffs from other people: # Assume Wrath of Air in range # There is no indicator in the combatlog if you are in range of # Wrath of Air totem # Should we assume we are in range of Wrath of Air Totem if # any shaman in the raid has it down, or only if the shaman's # own Wrath of Air totem is down? # Set to 1 to assume any shaman's totem effects the player # Set to 0 to only consider the player's own totems ASSUME_ANY_WRATH_AIR = 1 # Assume Totem of Wrath and Flametongue Totem are in range # There is no indicator in the combatlog if you are in range of # Totem of Wrath or Flametongue Totem # Should we assume we have the buff in any shaman in the raid # has it down, or only the shaman's own totem? # Set to 1 to assume any shaman's totem effects the player # Set to 0 to only consider the player's own totems ASSUME_ANY_SP_TOTEM = 1 # Assume Mana Spring is in range # There is no indicator in the combatlog if you are in range of # Mana Spring Totem # Should we assume we are in range of Mana Spring Totem if # any shaman in the raid has it down, or only if the shaman's # own Mana Spring Totem is down? # Set to 1 to assume any shaman's totem effects the player # Set to 0 to only consider the player's own totems ASSUME_ANY_MANA_SPRING = 0 # If you have Mana Spring Totem from another shaman, # how many talent points does that shaman have in # Restorative Totems? ASSUME_RESTORATIVE_TOTEMS = 0 # Blessing of Kings? BLESSING_OF_KINGS = 1 # How many talent points in Improved Blessing of Kings? # This is the talent points of the person casting the blessing # This is only used prior to version 3.1 # As of 3.1, the 4 talent points are built into the # base spell, and for 3.1 and later this option is forced to 4 # This talent was removed in 3.1, so you only need to # set this if you are processing a config file from before 3.1 # IMPROVED_BLESSING_OF_KINGS = 4 # If you have Blessing of Wisdom, # how many talent points did the person casting have? IMPROVED_BLESSING_OF_WISDOM = 2 # If you have Mark of the Wild # how many talent points did the person casting have? IMPROVED_MARK_OF_WILD = 2 # If you have Moonkin Aura # how many talent points did the buffer have in # Improved Moonking Form # Increases haste IMPROVED_MOONKIN_FORM = 3 # If you have Retribution Aura # how many talent points did the buffer have in # Swift Retribution # Increases haste SWIFT_RETRIBUTION = 3 # When deciding the most mana intense fight # Require a water shield uptime of what %? # (Otherwise a fight where you forgot to keep water shield up # may be considered the most intense, when it was really just you # being tired/lazy/sloppy) # Don't set this too high, you may have a lower uptime than you think INTENSE_REQUIRE_WS_UPTIME = 50 # What buffs do you require for it to count as a valid intense fight # Sometimes if you are missing buffs, you may mana problems on a fight # but you may wish to ignore that fight and take a look at the next # one with that buff # Require Blessing of Wisdom INTENSE_REQUIRE_BOW = 0 # Require Arcane Intellect/Arcane Brilliance/Fel Intellect INTENSE_REQUIRE_INT = 0 # Require Blessing of Kings INTENSE_REQUIRE_BOK = 0 # Define a HEP value for Stamina in the Import Report # Comment out or set to 0 to not use STAMINA_HEP = 0.1 # Define a HEP value for Armor in the Import Report # Comment out or set to 0 to not use # ARMOR_HEP = 0.01 # Verbose Report (default) # To disable a lot of the healing messages while processing the combatlog # set this to 0 # VERBOSE = 0 ######################################################################## # These currently have no effect on HEP data # But may have an impact on buff reports, etc. # How many talent points do other shaman dropping Flametongue # totem have in Enhancing Totems? # This currently has no effect on the HEP data ASSUME_ENHANCING_TOTEMS = 0 # IF you have Demonic Pact, # how many talent points did the buffer have in # Demonic Pact # Increases SP, does not stack with Flametongue Totem, # Totem of Wrath, or Improved Divine Spirit. DEMONIC_PACT = 5 # How much buffed SP does the warlock with Demonic Pact have? # This is not actually used for anything, so it does not # really matter DEMONIC_PACT_SP = 2500 # If you have Divine Spirit # how many talent points did the buffer have in # Improved Divine Spirit # Increases SP, does not stack with Flametongue Totem, # Totem of Wrath, or Demonic Pact # This talent was removed in 3.1, and for 3.1 and later # this option is forced to 0 # So you only need to set this if you are processing a config file # from before 3.1 # IMPROVED_DIVINE_SPIRIT = 0